Feet Grounding and OrientationĪnimation Pass 9. Cleaning the Motion GraphsĪnimation Pass 8. The workflow is a progressive where each animation pass is being saved as a new Maya scene.Īnimation Pass 5. The course is being divided into several sections covering all the necessary tools with a 100% real-time animation process and explanations. This course it’s an insight on how to bring that spark of life into a human character and once you follow this workflow you’ll be able to animate any human walk, with any type of rig because the secret is the same. Therefore, this course offers an insight into human locomotion concepts in connection to the animation pipeline. Understanding the mechanics behind real human locomotion is crucial for a walk animation. You will develop a strong foundation on how to build the animation from blocking the first key contact posses, to cleaning the motion graphs, to adding the final body overlaps. Throughout the course, we'll build the mechanics of the walk cycle through several and progressive animation passes. This workflow is the base for both 3D films and games. The aim of the course is to showcase the animation pipeline of creating an organic and well-balanced 3D walk cycle. 3D Walk Cycle Animation using Autodesk Maya is an intermediate 3D Animation course that teaches how to animate a human walk cycle.
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